Saturday, July 23, 2011

How to play: Standoff

This is a very simple game I made up called "Standoff" it can be played with any 1:72 (or any figure ranging from 20mm-28mm) figure, and it's very fun when you get the hang of it. It doesn't have to be in any specific time period or any specific area of the world.

A Wargaming Table

2 12-Sided Dice

3 10-Sided Dice

Measuring Tape (Metric or US)

So now for the figures and their combat statistics:Machine Gunners have a firing range of 15 inches (or 38 cm)

Anti-Tank Teams have a firing range of 6 Inches (or 15 cm)

LMG Gunners have a firing range of 12 inches (or 30 cm)

A rifle team (with 1 submachine gunner) has a firing range of 10 inches (or 25 cm)

Mortars have a firing range of 15 inches (or 38 cm)

Now for movement (your 12-sided dice). Every infantry unit can only move 6 inches per turn, or a roll of the dice. However, say you roll a number with multiple 6's, then you can move more than one unit 6 inches (I rolled a 19, since there are 3 6's in 19, I can move 3 units 6 inches).

I rolled a 12, so I can move 2 units 6 inches.

If I get a number that doesn't add up to 6, then I can't move.

A typical fireteam moving.

Your enemy is in range! So what do you do?

Here's where you roll your 3 10-sided dice.

This happens AFTER you crunch the numbers, you measure out the length of your firing unit. Depending on the number of units on a stand (or if you don't put individual units on a stand of others at all) then it's a kill. Say I have 3 figures on a stand, when I attack and get a hit, I take out 1 of those figures.

For the firing dice, you need a number above 10 IF there's a 0 involved.

I rolled a 7, a 3 and a 6, since there is no 0 in the situation, I do not need a number above 10, so I hit anyway.

However, if I have a number below 10 with a 0 involved (I rolled a 1 and a 3), then I miss my target even though I'm in range. If your not within your target range, then it's still a miss.

That's all for Standoff! Have fun playing, and you can always set up towns and different terrain in your desired small-scale.

Sunday, July 3, 2011

Canadians on display

I have recently completed "B Company" of the North Shore Regiment (as seen in this preview), along with some others, like a section from the 1st Canadian Parachute Battalion, and a soldier from the Seaforth Highlanders of Canada (as seen in front). Enjoy.
Here they are. Pretty much all of them (except for the few that I haven't painted).

The soldier from the Seaforth Highlanders I was talking about. I should be painting more Seaforth Highlanders pretty soon.

Here's a section from B Company of the North Shore Regiment. I use certain units to portray a campaign in the war, the North Shores for the Normandy Campaign and the Seaforth Highlanders for the Italian Campaign.

I added some grass to their stands (which really is just oregano herbs mixed together and then glued down, yes I am nifty like that haha)

First section of my 1st Canadian Parachute Battalion. For me (and all the players in my game), I need 1 infantry unit and 1 parachute/glider unit.

Mortar crew, with haydust on their helmets for scrim.

PIAT Team.

Yet another fireteam from the 1st Canadian Parachute Battalion

A regular fireteam, 2 rifleman and 1 Sten/Bren gunner.

Remember these guys? I made a post about them for the South Alberta Regiment, I believe. Well, I switched them over, just because I can...

These guys too.

The old Mortar crew as well.

Chopper Haul: SH-3 Sea King

This is before I painted it. It's a 1:32 SH-3 Sea King I got from "Glorious Mission" back in March. I didn't like the paint, so I decided to re-paint it.

First I painted it black then put tape over it to define the lines.

And here we are! All finished. I carved out the door and made in an RAF version with desert camouflage. Not bad for a beginner I think.